Crows & Ravens

A two-player trick-taking game of restraint, risk, and prediction.

Pixel Crow

Overview

Each round consists of seven tricks. One player calls Crow (low) or Raven (high), and both players attempt to influence the outcome while navigating the power of the Shiny (trump suit).

Setup

  1. Use a standard 52-card deck
  2. Deal 7 cards to each player
  3. Place remaining deck face-down
  4. Dealer is the Magpie, other player is the Caller
  5. Flip top card → suit becomes the Shiny

Call Phase

The Caller declares:

The goal is not to win tricks — it is to win the right number.

How to Play

Trick Rules

  1. Non-dealer leads
  2. Must follow suit if able
  3. If not, may play any card
  4. Highest of suit wins unless trump is played
  5. Trump beats all non-trump
  6. Each trick = 1 book
  7. Winner leads next trick
  8. Card order: A K Q J 10 → 2

Shiny Rule

Round End

After all 7 tricks:

There are always 7 tricks per round.

Scoring

Magpie

If the Caller fails their range → Magpie scores 2 points

Caller

Caller only scores if they land within their declared range.

Call Books Points
Crow 0 3
Crow 1–2 2
Crow 3 1
Raven 4 1
Raven 5–6 2
Raven 7 3

First player to 10 points wins.

Optional Variants

Exact Call

Magpie Swap

After Shiny is revealed, Magpie may swap one card with opponent.